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1. CCP can you improve upon the "god-mode" that is SCOUTS? - in General Discussions [original thread]
Surt gods end wrote: 3) The RPG. The anti LAV. Not for scout use of course, but still.. "The standard in EVERY FPS " But amazing in dust where it's in the future, we have forgone these weapons cause it's "UNFAIR" what nerd cried about these st...
- by Spergin McBadposter - at 2013.06.26 23:13:00
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2. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: Shield tanking yields 0 repping when it actually counts (while being shot). The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19...
- by Spergin McBadposter - at 2013.06.12 21:45:00
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3. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
So these complex ferroscales give less hp than a complex extender and take more fitting than one. I would be better off training shields than using these things. What were you thinking ccp?
- by Spergin McBadposter - at 2013.06.11 21:08:00
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4. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
I noticed the bonus from the Range Amplification skill (10% bonus to scan radius per level) isn't being applied to suits.
- by Spergin McBadposter - at 2013.06.05 23:55:00
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5. Whoa. Deja Vu. - in General Discussions [original thread]
Sounds almost exactly like the tac AR.
- by Spergin McBadposter - at 2013.05.24 19:33:00
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6. Pick what Mr Zitro specs into - in General Discussions [original thread]
Mr Zitro wrote: Pick a CLASS and the majority wins assault logi heavy scout lav HAV Or you can pick a specific race you want me to play as I will not spec into jokes like DS end of story Scout suit. No modules. Melee kills only. Fin...
- by Spergin McBadposter - at 2013.05.21 01:41:00
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7. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
Oswald Rehnquist wrote: The Minmatar scout is a scout assault hybrid and is very combat oriented, being the fastest, with a light weapon and 4 high slots = damage/defense mods, The minmatar scout only has 3 high slots.
- by Spergin McBadposter - at 2013.05.18 20:02:00
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8. Racial Dropsuits: Stacking Penalties - in General Discussions [original thread]
Racial bonuses aren't counted as a module as far as I know. The bonuses from skills and suits are not penalized. Also I think the assault bonus is to recharge rate, not recharge delay.
- by Spergin McBadposter - at 2013.05.16 00:10:00
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9. Dust 514: Diary of Your Favorite Nova Knifer - in General Discussions [original thread]
Is the damage listed on the stat screen for the knives the charged or uncharged damage? Also how big is the damage difference between charged and uncharged?
- by Spergin McBadposter - at 2013.05.09 03:18:00
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10. Gallente Scout... - in General Discussions [original thread]
What's the top speed you can get out of it? I specced into minmatar scout, and with the skills to 5 + complex catalyzers it goes the same speed as the old chromosome build scout could.
- by Spergin McBadposter - at 2013.05.07 03:16:00
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11. Fitting skill multipliers - in General Discussions [original thread]
From the skill spreadsheet released by CCP you can see that the dropsuit electronics and engineering skills are being changed to 5x multipliers, and the vehicle electronics and engineering skills are going to be 2x. Can a dev/gm or similar confir...
- by Spergin McBadposter - at 2013.05.04 15:14:00
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12. My thoughts on AFK Farming (Not a troll thread, I promise) - in General Discussions [original thread]
FYI I watched this video while AFK'ing a match.
- by Spergin McBadposter - at 2013.05.01 20:16:00
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13. Player Spotlight Calamity Jane II and Annie Oakley II - in General Discussions [original thread]
I'm more than a little annoyed that assaults can do my scout's job better than it can.
- by Spergin McBadposter - at 2013.04.30 01:56:00
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14. AR over nerfed? - in General Discussions [original thread]
Cat Merc wrote: http://www.youtube.com/watch?v=kAHfUdf_aX8 Had enough for the day. http://en.wikipedia.org/wiki/Stages_of_grief You need to move past the first stage.
- by Spergin McBadposter - at 2013.04.28 22:10:00
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15. AR over nerfed? - in General Discussions [original thread]
Cat Merc wrote: I find this ironic. Nothing is more ironic than the poor baby crying foul at his win button being taken away.
- by Spergin McBadposter - at 2013.04.28 22:08:00
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16. AR over nerfed? - in General Discussions [original thread]
Cat Merc wrote: Eltra Ardell wrote: Cat Merc wrote: Eltra Ardell wrote: Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build? Sign me up! I spec'd into ARs thi...
- by Spergin McBadposter - at 2013.04.28 22:04:00
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17. AR over nerfed? - in General Discussions [original thread]
Good riddance AR nerds.
- by Spergin McBadposter - at 2013.04.28 00:37:00
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18. Should we nerf the Forge? - in General Discussions [original thread]
Dillan NightStorm wrote: What you fail to realize is if the drop ship is constantly moving it cant hit anything the gunners have an exceedingly hard time hitting anything. This means the Drop ship does need to be stationary or at least slow mov...
- by Spergin McBadposter - at 2012.07.29 12:04:00
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19. Should we nerf the Forge? - in General Discussions [original thread]
Gyrnius wrote: I'm fully spec'd for forge gunning so I think i may be able to help clarify your concerns. The main fit I run includes a prototype heavy suit and a prototype assault forge gun with 3 complex heavy damage mods - Forge guns do not...
- by Spergin McBadposter - at 2012.07.29 11:52:00
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20. Should we nerf the Forge? - in General Discussions [original thread]
Dillan NightStorm wrote: The instant hit and Indefinite range of the forge gun is a major balance issue in itself but the fact that it can decimate a fully spec'd shield tanking Myron in 2 hits is a bit much! To give this weapon infinite range,...
- by Spergin McBadposter - at 2012.07.29 10:47:00
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